![]() I'll go and fix the Curia problem right away too. Maybe depends if the software used to repack the ISO can still make a valid image larger than 1.35 GB.īesides that, I know you can trim isos to reduce their size and most of the time the Wii can still read the games okay, but some freeze at certain points, and others just stay in a black screen because that is not their original way of being, maybe increasing the size acts in a similar way?ĭo you still have a save file before the fight? I'll make an alternative patch changing the Tortigar fight (Maybe Dolphin doesn't like the minions?). This way, a mod to import the DC audio into Legends (and expand the file size) would be practical. On the note of audio compression, I've wondered if HDD loading on Wii could break the 1.35gb limit on GC discs. Quote from: Burnt Lasagna on June 17, 2016, 12:23:23 PM Maybe the orange "circle" says Maeson? I mean, the N and O at the left could- wait! It's the Arcadian alphabet! That's pretty cool, I almost don't recognize it seen like that. I'm very glad other people can enjoy it! Thank you for such nice words, although I don't think I deserve so much praise. I never expected a comment like that, lol. No, that was a great, very detailed answer- and thank you for that! Since what I proposed seems beyond the ROMhacking purview, I guess I'll hold out hope that SEGA may release a PC port (as they did with Valkyria Chronicles) that may have the superior DC OST included. Maybe someone could try to improve the quality of the "midi" instruments or something., or maybe trying to change these info+samp files for DSP files if the size problem could be solved (or if they had their quality lowered a little). ![]() Even then, de GC version doesn't have much free space, and they altered the music for that reason, fitting both discs of the original release into one. I don't know how the original game did this (if they were sound tracks instead of these, I guess, sequenced formats).Īll I know is that it's sadly beyond my abilities and knowledge. If the game had entire tracks that wouldn't be happening. It would make sense as I remember the Maramba theme song having some of the instruments cut when you walk (Like if the cnannel for that instrument would be used for the footsteps sound effect or something). You have an info file that may store the information of each theme's composition, and a sample file with the instruments for each theme. I think that most music is some sort of midi-esque affair. ![]() And those sounds nicer than the usual music, which brings me to this (probably so logical that makes me look stupid) idea: I found four themes with that format, but they are all "the special music" like the intro theme or ending theme. ![]() Most of them are sound effects of different types. I can tell you that most of the music is missing just by looking at the DSP files. I found a Winamp Plugin that gives me the option to listen to the music and sound effects in these files. There are one for the Left channel and another for the Right. Well, I never tried to mess around with sound as I have no much info about it.Īs far as I know, there is a folder named Sound, in which many, many files are stored with DSP format.
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